Версия программы: 14.0v2 Язык интерфейса: Английский Лечение: в комплекте Тип лекарства: замена файлов
Системные требования: ОС: Windows 10 (64-bit только) Процессор: Intel i3 или лучше Размер на диске: 1GB для программы (6GB для установки с контентом) Оперативная память: минимум 4GB Видеокарта: 1GB видеопамяти и с поддержкой OpenGL 3.2 или новее.
Описание: Modo является полным решением для исследования дизайна, создания контента для игр, анимации персонажей и производства качественных рекламных изображений. Созданный для художественных рабочих процессов, Modo позволяет достичь легкого создания цифрового контента и дизайна. Художники и дизайнеры могут свободно исследовать и сосредоточиться на творческих усилиях, которые максимизируют качество продукции за меньшее время.
Основные возможности: Modeling Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.
UV workflows Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.
Sculpting Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.
Shading Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.
Rendering Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.
Baking Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.
Rigging Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.
Animation Incorporating traditional animation techniques applied in innovative ways, Modo's 3D animation framework is highly customizable to meet the most demanding of production challenges.
Effects Modo's rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.
Hair and Fur Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Camera and projection tools Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.
Presets Segment your work into more manageable parts, avoid repetitive modeling tasks and create repeatable looks with saveable, shareable, reusable assemblies and presets. Plus, convert a series of procedural modeling operations into a new specialized tool to share with others.
Collaboration and customization With in-viewport support for Unity, Unreal-compatible PBR materials and built-in export tools, Modo delivers a true WYSIWYG asset creation experience for games and VR authoring. Plus, support for a wide range industry-standard file formats, together with Python and macro scripting, means it’s easy to make Modo work in your pipeline.
Нововведения в 14.0 версии: Animation and Rigging Markup The Markup tool allows you to draw directly onto selected camera views so you can add annotations, notes, and comments to your animations or stills.
Direct Modeling Bevel Enhancements Unbevel Unbevel collapses beveled faces between two selected edge loops. Add Point Option for Edge Relax This option allows you to insert new points or remove existing ones along selected edges. Edge Chamfer Enhancements • Profile Preset Support - You can now select a 1D profile shape to determine the shape of the chamfer. • Reverse Direction - When using a profile preset, this option allows you to reverse the start and end of the profile curve. • Reverse Depth - When using a profile preset, this option allows you to reverse the depth direction of the profile shape. • Falloff Support - Edge Chamfer now supports falloffs. Face Slide The Slide tool has a new Face mode, which allows you to slide a vertex on a connected face.
MeshFusion Surface Strip Embossing A new workflow that allows you to create embossed surface strips on Fusion Items using simple, Bezier, B-Spline curves, or text.
Procedural Modeling Mesh Operations You can now create vertex maps and set weight values, seams, and RGBA values procedurally. The following tools are now available as mesh operations: • Create Vertex Map • Set Weight • Set Edge Weight • Set Seam • Set RGB • Select Vertex Map Value selection operation
Shading and Rendering mPath Improvements • Light Path Expression names have been simplified, making it easier to work with them in the Shader Tree. • mPath now supports the rendering of AxF materials. Scale Groups in the Shader Tree Manually scaling individual texture layers in the Shader Tree may be difficult. The separate layers might not contain the same relative scale or tiling, which means you have to figure out what the relative scaling is. These parameters allow you to scale all layers within a material relative to one another in the Shader Tree.
Topology Transparency Overrides The X-Ray and Ghost 3D viewport transparency modes have been added to help you differentiate between background and foreground wireframes, so you can easily understand the topology you're working with. This option is especially useful for decluttering heavy wireframe models.
UV Enhancements Unwrap & Relax The Unwrap & Relax tool combines the Unwrap Tool and UV Relax into one tool, allowing you to perform two operations on your UVs in one step to create a UV pelt. UV Relax Enhancements The Ignore Edge Selection option has been added to the UV Relax tool. UV Relax is frequently run after Unwrap, which requires edges to be selected. You then need to drop the tool before running UV Relax. When this option is enabled, the UV Relax operation ignores any currently selected edges.
Workflow and UI Improvements • Select Partial for Lasso Selection - The Lasso Partial Selection Mode (keyboard shortcut: 8) allows you to select entire edges or polygons by only selecting part of it. • Always Raycast Option for Element Move - This option allows you to manipulate polygons in in Wireframe viewport mode. When disabled, only vertices and edges can be edited in Wireframe mode. • Use World Transforms option for Falloffs - This option allows falloffs to affect all selected mesh surfaces as one surface and deform them as one. This option has been added to the following falloffs: • Linear Falloff • Cylinder Falloff • Radial Falloff • Noise Falloff • Path Falloff • Lasso Falloff • Image Falloff • Rename Vortex Deformer to Twist - Vortex Deformer has been renamed to Twist Deformer. • No Trackball Rotation by Default - Trackball Rotation is now disabled by default for all viewports. • Numeric Command Queries on Key Assignments - Support has been added to numeric arguments in the input remapping system.
Процедура лечения: Заменить файл в каталоге программы на пролеченный из раздачи (по умолчанию каталог "C:\Program Files\Foundry\Modo\14.0v2")